Luminova is a 2D puzzle platformer where you play as Fran, a exobotanist exploring a planet for colonial compatibility. Fran must utilize the experimental Light Amplified Magnifier Producer (LAMP) to interact with light and use the flora's odd abilities. But be careful, this planet isn't as peaceful as it seems...
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Team | Wisteria
Peyton Froemming - Producer
Sam Jordan - Game Director, Design Lead
Zachary Logsdon - Technical Lead
Sawyer Goodsel - Graphics Programmer
Aaron Damyen - Engine Programmer
Jeremiah Deckard - Graphics Programmer
Chyler Morrison - Programmer
Grace McClintock - Level Designer
Kaitlin Baird - Art Lead, Technical Artist
Salvatorre Yazzie - Concept & Environment Artist
Yaroslava Cherkashina - Environment Artist
Wayde Scott - Character Artist, Animator
Ian Brey - Audio Lead
Engine: Custom Engine
Ship Date: May 2018
Production Duration: Oct 2017 - April 2018
Created paper prototype levels to communicate design intentions to tech and art team.
Worked with art team to identify modular level pieces in prototypes for repeated use throughout game.
Whiteboxed level design in custom editor.
Implemented and playtested levels over the course of production to establish a constant loop of iteration.
Prototyped and implemented multiple puzzle mechanics on paper and in-engine.